Bubble

The Bubble is a widget to show text similar to how speech is represented in comics. More...

Macros

#define ELM_BUBBLE_CLASS   elm_bubble_class_get()
 Speech bubble widget used in messaging applications.

Enumerations

enum  Elm_Bubble_Pos {
  ELM_BUBBLE_POS_INVALID = -1 ,
  ELM_BUBBLE_POS_TOP_LEFT ,
  ELM_BUBBLE_POS_TOP_RIGHT ,
  ELM_BUBBLE_POS_BOTTOM_LEFT ,
  ELM_BUBBLE_POS_BOTTOM_RIGHT
}
 Defines the corner values for a bubble. More...
enum  Elm_Bubble_Pos {
  ELM_BUBBLE_POS_INVALID = -1 ,
  ELM_BUBBLE_POS_TOP_LEFT ,
  ELM_BUBBLE_POS_TOP_RIGHT ,
  ELM_BUBBLE_POS_BOTTOM_LEFT ,
  ELM_BUBBLE_POS_BOTTOM_RIGHT
}
 Defines the corner values for a bubble. More...

Functions

EOAPI void elm_obj_bubble_pos_set (Eo *obj, Elm_Bubble_Pos pos)
 The corner of the bubble.
EOAPI Elm_Bubble_Pos elm_obj_bubble_pos_get (const Eo *obj)
 The corner of the bubble.
Evas_Object * elm_bubble_add (Evas_Object *parent)
 Add a new bubble to the parent.

Detailed Description

The Bubble is a widget to show text similar to how speech is represented in comics.

The bubble widget contains 5 important visual elements:

  • The frame is a rectangle with rounded edjes and an "arrow".
  • The icon is an image to which the frame's arrow points to.
  • The label is a text which appears to the right of the icon if the corner is "top_left" or "bottom_left" and is right aligned to the frame otherwise.
  • The info is a text which appears to the right of the label. Info's font is of a lighter color than label.
  • The content is an evas object that is shown inside the frame.

The position of the arrow, icon, label and info depends on which corner is selected. The four available corners are:

  • "top_left" - Default
  • "top_right"
  • "bottom_left"
  • "bottom_right"

This widget inherits from the Layout one, so that all the functions acting on it also work for bubble objects.

This widget emits the following signals, besides the ones sent from Layout :

  • "clicked" - This is called when a user has clicked the bubble.
  • "focused" - When the bubble has received focus. (since 1.8)
  • "unfocused" - When the bubble has lost focus. (since 1.8)

Default content parts of the bubble that you can use for are:

  • "default" - A content of the bubble
  • "icon" - An icon of the bubble

Default text parts of the button widget that you can use for are:

  • "default" - A label of the bubble
  • "info" - An info of the bubble

Supported elm_object common APIs.

For an example of using a bubble see this.

Enumeration Type Documentation

◆ Elm_Bubble_Pos [1/2]

Defines the corner values for a bubble.

The corner will be used to determine where the arrow of the bubble points to.

Enumerator
ELM_BUBBLE_POS_INVALID 

Invalid corner.

ELM_BUBBLE_POS_TOP_LEFT 

The arrow of the bubble points to the top left corner.

ELM_BUBBLE_POS_TOP_RIGHT 

The arrow of the bubble points to the top right corner.

ELM_BUBBLE_POS_BOTTOM_LEFT 

The arrow of the bubble points to the bottom left corner.

ELM_BUBBLE_POS_BOTTOM_RIGHT 

The arrow of the bubble points to the bottom right corner.

◆ Elm_Bubble_Pos [2/2]

Defines the corner values for a bubble.

The corner will be used to determine where the arrow of the bubble points to.

Enumerator
ELM_BUBBLE_POS_INVALID 

Invalid corner.

ELM_BUBBLE_POS_TOP_LEFT 

The arrow of the bubble points to the top left corner.

ELM_BUBBLE_POS_TOP_RIGHT 

The arrow of the bubble points to the top right corner.

ELM_BUBBLE_POS_BOTTOM_LEFT 

The arrow of the bubble points to the bottom left corner.

ELM_BUBBLE_POS_BOTTOM_RIGHT 

The arrow of the bubble points to the bottom right corner.

Function Documentation

◆ elm_obj_bubble_pos_set()

EOAPI void elm_obj_bubble_pos_set ( Eo * obj,
Elm_Bubble_Pos pos )

The corner of the bubble.

This function sets the corner of the bubble. The corner will be used to determine where the arrow in the frame points to and where label, icon and info are shown. See Elm_Bubble_Pos

Parameters
[in]objThe object.
[in]posThe given corner for the bubble.

References elm_obj_bubble_pos_set().

Referenced by elm_obj_bubble_pos_set().

◆ elm_obj_bubble_pos_get()

EOAPI Elm_Bubble_Pos elm_obj_bubble_pos_get ( const Eo * obj)

The corner of the bubble.

This function sets the corner of the bubble. The corner will be used to determine where the arrow in the frame points to and where label, icon and info are shown. See Elm_Bubble_Pos

Parameters
[in]objThe object.
Returns
The given corner for the bubble.

References elm_obj_bubble_pos_get().

Referenced by elm_obj_bubble_pos_get().

◆ elm_bubble_add()

Evas_Object * elm_bubble_add ( Evas_Object * parent)

Add a new bubble to the parent.

Parameters
parentThe parent object
Returns
The new object or NULL if it cannot be created

This function adds a text bubble to the given parent evas object.

References EINA_SAFETY_ON_NULL_RETURN_VAL, and elm_bubble_add().

Referenced by elm_bubble_add().