JUCE
Loading...
Searching...
No Matches
juce_UnityPluginInterface.h File Reference

Macros

#define UNITY_AUDIO_PLUGIN_API_VERSION   0x010401
#define UNITY_INTERFACE_API
#define UNITY_INTERFACE_EXPORT   __attribute__ ((visibility ("default")))

Typedefs

typedef int(*) createCallback(UnityAudioEffectState *state)
typedef int(*) releaseCallback(UnityAudioEffectState *state)
typedef int(*) resetCallback(UnityAudioEffectState *state)
typedef int(*) processCallback(UnityAudioEffectState *state, float *inBuffer, float *outBuffer, unsigned int bufferSize, int numInChannels, int numOutChannels)
typedef int(*) setPositionCallback(UnityAudioEffectState *state, unsigned int pos)
typedef int(*) setFloatParameterCallback(UnityAudioEffectState *state, int index, float value)
typedef int(*) getFloatParameterCallback(UnityAudioEffectState *state, int index, float *value, char *valuestr)
typedef int(*) getFloatBufferCallback(UnityAudioEffectState *state, const char *name, float *buffer, int numsamples)
typedef int(*) distanceAttenuationCallback(UnityAudioEffectState *state, float distanceIn, float attenuationIn, float *attenuationOut)
typedef void(*) renderCallback(int eventId)

Enumerations

enum  UnityAudioEffectDefinitionFlags { isSideChainTarget = 1 , isSpatializer = 2 , isAmbisonicDecoder = 4 , appliesDistanceAttenuation = 8 }
enum  UnityAudioEffectStateFlags { stateIsPlaying = 1 , stateIsPaused = 2 , stateIsMuted = 8 , statIsSideChainTarget = 16 }
enum  UnityEventModifiers {
  shift = 1 , control = 2 , alt = 4 , command = 8 ,
  numeric = 16 , capsLock = 32 , functionKey = 64
}

Functions

 __attribute__ ((visibility("default"))) int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition ***definitionsPtr)

Variables

void * textureHandle
void int w
void int int h
float x
float float y
float float UnityEventModifiers mods
float float UnityEventModifiers int button
int code
int UnityEventModifiers const char * name